You pay for a fast upload. You use it a few hours a day, for a call or a cloud backup. The rest of the time it is an empty lane.
Somewhere else, a studio ships a 6 GB installer, a team pushes an open model, a game sends a patch to a million players, and each pays a cloud provider by the gigabyte to get it out.
Headroom connects the two. Your line sends pieces of public files when you are not using it, steps aside the second you are, and is paid for every gigabyte that arrived intact.
No line is trusted on its word. Every chunk is checked against its hash before anyone is paid.